G5 & G4 Games (For their "Create and Develop A Simple Game" unit)

I'm documenting a couple of my favorite games from the G5 & 4's "Create and Develop A Simple Game" unit.

Sharks, Rabys and Ravive (I ended up calling it Sharks, Rays & Rabies - LOL!)


Setup: 4 coned 'rest' areas - The original game had them across the playing area - one either end of the halfway line on a basketball court and one under each of the posts. In each of the 'rest' areas is a pile of beanbags. 

You need two taggers. 

The object of the game is for the taggers to eventually assimilate everyone.
The winner or winners are the last couple of non-taggers left standing. 

Rules:
'Rest' areas can only be occupied for no longer than 5 seconds.
Once you leave a 'rest' area you can not return to it straight away, you must at least visit a different one between.
There is no limit to the number of people in/using the 'rest' areas.

When the game starts the first two people tagged (the first person for tagger A and the first for tagger B) immediately become taggers. 

If you get tagged after this initial period your legs become 'stuck in the mud'.
In order to free yourself someone needs to throw you a beanbag from one of the 4 'rest' areas - you have to catch it to free yourself! Any missed beanbags are also collected at this point and all are returned to the 'rest' area where they were thrown from. 

BUT you're not free yet! Once in the 'rest' area where the beanbags were thrown from, you have to now sprint to the 'rest' area opposite. Once you have made it across the gym you are free to continue the game. BUT if you now get tagged on your run - you are assimilated into the tagging team. NOTE: during this run, you can not hide in any of the other 'rest' areas along the way!

Eventually almost everyone is a tagger, or 'stuck in the mud' and the few that are free are congratulated!

The Golden Dot Race


This game is a race. You have two teams, each team has a 'golden child'. The teams objective is to build a (poly-spot) dot bridge across the gym - the winning team is the team that steals enough dots to transport the 'golden child' past the finish line.

Setup: You divide the playing area length ways, with one team on one side and the other team on the other (opposite ends of the gym). Each team has a pile of dots. To make the game fair, the dots are spread over a largish area at their teams far end (if you're starting at opposite ends of the gym). NOTE: because the gym is divided longways, the dot pile that needs to be raided has to be on the opposite side to the 'golden child'. 

Each teams 'golden child' starts on one dot. 

The rest of the team is divided into defenders and raiders. Defenders defend the dots (they cannot stand on the dots). The raiders travel the length of the gym to steal dots from the opposition. If a raider is tagged by a defender the raider has to return to their end of the gym and touch the 'golden child' in order to get back into the game. 

Eventually enough dots are stolen and laid down to get the 'golden child' across the gym and over the designated finish line.

The 'Golden Child'
Defenders & Raiders
Defenders & Raiders
Beanbag Circle Tag

This is a nice and simple tag game. 

Setup: Hoop and beanbags.

Everyone apart from the taggers carries a beanbag. When a non-tagger is tagged they immediately drop their beanbag just in front of them and they are frozen or 'stuck in the mud' from the waist downwards. The taggers pick up the dropped beanbag and puts it in the hoop (in the center of the gym). 

The taggers objective is to collect as many beanbags as they can. The more people they tag, the more beanbags they collect!

In order to be freed a non-tagger needs to steal a beanbag from the hoop, find a frozen student and throw the beanbag to them. Once the frozen student makes the catch they can run off and continue the game again.

If a runner is tagged whilst carrying two beanbags (their own and another to free a friend) both have to be dropped.  

I very much emphasize that in order to free a friend the beanbag has to be thrown and caught - not handed over or dropped and picked up!

With the lower Grades they get confused and throw their own beanbag to a friend to free them. In this case I explain that having their own beanbag gives them the power to move, if they throw their own beanbag to a friend, they have now become frozen and are in need of rescue!

Mission Yoshi (The students gave this game a rating of 14/15)


This game is also a race. Poly-spots are laid on the floor in a path. The idea is the team has to travel together along the path, completing a set task and then racing to the finish.

The path stretches approximately two sides of a basketball court. The two teams have a starting base/zone at the opposite ends of the gym.

On 'GO' they have to race down the poly-spots to the first 'collection point'. Each team member must be in the 'collection point' before they can continue off again. This happens at least 3-4 more times along the length of the gym. When they get to the opposite end they each are required to shoot a beanbag into a bucket. If a person misses 2 beanbags they have to take another team member with them and return to the beginning to start again. Once a beanbag has been shot and makes the bucket the team must collect one last time before rushing to the end - which happens to be the oppositions starting base/zone. First team in - wins.

Collection Point

Traveling the Path between Collection Points

Having missed 2 beanbag shots, they rush back to the beginning

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