Showing posts with label Reflection. Show all posts
Showing posts with label Reflection. Show all posts

Create a Game Unit 2018 (version III)

My third year in the development of this unit.

Previous entries:
G5/4 create and develop a simple game pt. 1 (2016)
G5/4 create and develop a simple game pt. 2 (2016)
Create a games unit 2017 version II (2017)

Similar to my previous post on this unit, I'm not going to go over the fundamentals of the unit, just the changes I have made in order to make the unit run smoothly.

This year I kept drawing the class back to the units objective:
To create an original game that the whole class (approx 20 students) can play/get involved in.

and our Enduring Understandings for the Learning Journeys of Relationships & Ethics:
Participating positively, adopting various roles and responsibilities supports the development of a good team.
and
Good sportsmanship is essential to all activities.

Lesson Sequence
Lesson 1: Tuning in - Teacher lead games - 4 types of tag games.
Lesson 2: Tuning in - Team names and design a simple tag game from the 4 types of tag game sheet.
Lesson 3: Sorting out - Choosing a game type and starting to create.
Lesson 4: Creating a game.
Lesson 5: Creating a game and trailing the game.
Lesson 6: Feedback, game completion and 1st game + peer assessment.
Lesson 7: Games 2 & 3 played + peer assessment
Lesson 8: Game 4 + peer assessment and reflection


Tuning In - Team Names and Tag Games

Different from last year, this year I modelled the 4 types of tag game on the sheet below. Letting the student know that next lesson they would be presenting one of the types of tag games.

Again, the first task of the team was to come up with a team name that everyone agreed upon.
Next I kept the lesson similar to last years but instead of assigning types of tag games I let the students choose their games through luck/fate with a 4-way game of black & white and rock paper scissors.



Once the student teams have their assigned types of tag games I give them 5-10 minutes to create a simple tag game following the parameters on the sheet using minimal equipment.

After each game was played the other teams give a little vote on what they thought, marking out of 5 for originality (creativity) and 5 for fun.


Create A Game

As a way to help focus the teams I talked about types of games that they might want to create. Last year I used this document which included Health and Fitness games. I decided to lose the Health and Fitness type game this year.

https://www.iphys-ed.com
The students discuss the possible game type they would like to work on. Once the teams are in agreement they can start discussing layout, roles and equipment.

A change from last year; rather then giving them designated equipment, I gave them free rein with the advice of not to make the game so equipment intensive that it becomes painful to set up, takes 2 minutes to play and forever to put away.


Dispositions

This year I also had teams identify areas they found themselves doing well in and areas that they found challenging. This helped the students recognise and understand the process they were going through in order to reach their goals.

I did this through using the dispositions PE has identified as being strongly link to our subject area and particularly to this unit.


Trialling the Game

Trialling the game remained the same as the last couple of years. The difference this time was how and when the students gave feedback. Last year the teams delivered feedback whilst sitting in circles, this year the teams wrote down the feedback. The documented feedback was handed out next lesson. I gave the guidelines of approx 3 positives comments and 2 possible improvements.

Next lesson the groups received their feedback, had time for clarification questions and then time to complete their rules and finish (to a degree) their games, ready for the whole class to play.


The Game & Peer Assessment

It feels like this year I devoted more time to playing the games and the peer assessment.

The format is the same for each class. The group whose game everyone is about to play, sets up and then stands in front of the class to explain the rules and to answer any questions. Their peers are encouraged to ask clarifying questions and if necessary I quickly recap. Once the game has been played, we gather together in our teams and assess the game on originality and fun.

Assessment is achieved through group debate and a hand held star system: 1 - 5


With four groups per class the maximum a team can score is 15 stars for originality and 15 for fun (max 5 stars across 3 teams) making a total of 30 stars (points).

The Grade 5 & 4 Create A Game Score Board


Reflection

This year I wrote down 4 reflective questions for the students to walk around and answer.

1. How can you apply what you learned from the create a game unit in your life?
2. What advice would you give to someone else working on the create a game unit?
3. How have you been challenged during the create a game unit?
4. What did you learn through this experience and how can you use it in the future?

My Grade 4s found question 1 and 4 too similar. My personal favourite is question 2.



Create a Game Unit 2017 (version II)

Create a Game Unit 2017 (version II)

Having first developed this unit last year, this year I was able to develop it to make it more streamlined. This is a fantastic unit and it's got even better...

Last Years Blog Entries:
G5/G4 Create and Develop a Simple Game pt. 1
G5/G4 Create and Develop a Simple Game pt. 2

Tuning in... Simple Tag Type Games

This year I'd put together a handful of visuals to help the students achieve their goals.
The tuning in part of the unit was having the peer groups work together in order to develop a tag game using simple guidelines.

Team Name

BUT first things first, once the class had chosen their peer groups their first piece of collaboration was going to be to come up with an original team name! I found this an excellent way to slowly get the groups collaborating, with each exercise being a step up in their cooperation/collaboration, from deciding a team name, through to developing a complex game. The steps this year I felt worked well: (1) Agree upon a team name, (2) simple tag games following criteria (see below) and finally (3) developing an original (relatively) complex game.

Types of Tag Games

Below is a screenshot of the document I gave the classes. I took the descriptions from Peter Hastie's (2010) book Student Designed Games. Over the next two lessons the students would come up with  tag games that would fit into the four categories below.


This is a great way to tune in, but on reflection, next year I would bullet point the descriptions rather than have them in a paragraph. Just to make it easier for the students to access the information at a glance.

Lesson Order

Having done this unit last year, the lessons follow a pattern. It keeps the unit on time, which is key as you don't want all the students enthusiasm to go stale with a unit that never ends. 

The order goes something like this:

Lesson 01: Tuning in - Choose a Team Name and Design a Simple Tag Game (Anyone Can Freeze).
Lesson 02: Tuning in - Design Simple Tag Games ( Safe Players Can Unfreeze, Multiple-Option Taggers and/or Safe Zones).
Lesson 03: Designing & Playing the Game.
Lesson 04: Designing & Playing the Game.
Lesson 05: Trialing the Game & Receiving Feedback.
Lesson 06: Recording the Rules and Documenting the Complete Game.
Lesson 07: Share the Finished Game with the Whole Class.
Lesson 08: Share the Finished Game with the Whole Class.
Reflection.

Tuning in

The Grade 5 are starting a unit called "Create your own Game". This unit fits under the "relationships" learning journey in Physical Education. In the short video the students have been given simple guidelines in order to create a simple tag game.

For the Movie Click Here

Lessons 3 & 4

Lessons 3 & 4 of the unit have seen the students coming to an agreement of the type of game they are going to create. The lessons have given the groups the opportunity to use the equipment and to trial various ideas. The development criteria they are working towards is based on whether the game is original, fun, has longevity and is appropriately challenging. Next lesson they are going to introduce their game to another group, in order to get feedback and polish their final version.

For the Movie Click Here

Lessons 5 & 6

Lessons 5 & 6 had the students trial their games with another group in order to get feedback on how their game is developing. Once the game had been trialled the group had the opportunity to document their games objectives, set up and rules.

For the Movie Click Here

Additional Documents 

I created a couple of other documents designed to help remind the students the stages they needed to go through in order to design a game. All these need tweaking for next year, after reflection they could definitely be upgraded, but they served their purpose in helping guide the students thinking in the right direction.




G5/G4 Create and Develop A Simple Game (My Learning Journey) Pt.2

After "Going Further: Testing and Feedback" it was to time to document their own unique games. 

Documenting Rules & Game Play.
Each group (4-5 students) got a big piece of blank paper so they could document the rules of their game and how it should be played. They did this through written rules and diagrams. 









The students also made a 30-60 second movie explaining how the game is played. This was generally achieved with one person narrating whilst on camera with the rest of the group playing. This part was particularly important for their online blogs and digital portfolios.

Group Assessment.
After each game as a class we assessed the game on FUN, ORIGINALITY and LONGEVITY. 
The students did this on their fingers on a scale of 1-5, 1 would be a low score and 5 would be the max, giving a total score of 15 over the three categories. All games scored between 9 - 14. 
Note: It was important to keep reminding the students that they were assessing the game, not how certain students played or interpreted the rules... For the most part, if a student gave a particularly hard score it was always interesting to hear why they gave that score, and most of the time is was due to what happened to them in the game and not actually the game itself. This would lead to brilliant class discussions on possible rules changes etc. 

Reflection.
As I often do I went with the visible thinking reflection of "I Used To Think/Now I Think". 
I particularly like this reflection as I want the students to focus in on a part of their learning journey and to tell me about it.





 

G5/G4 Create and Develop A Simple Game (My Learning Journey) Pt.1

This is my learning journey about how we created and developed a "Create and Develop A Simple Game" unit for Grades 4 & 5.

For Grade 3's I've been working on a similar "Create and Develop A Simple Game" unit, they didn't document their rules on paper, but they did make a 30-90 second movie explaining/playing  their game for their blog/digital portfolio.

Please note: I am a firm believer of keeping the students physically active during PE lessons. All descriptions and photos of the students sat planning or documenting is kept to an absolute minimum. Most of the planning time was spent by the students trialing their games. During this unit I would usually start with a whole class game like Yoshi and finish with either Yoshi or a game the students had created themselves and wanted to play again.

As a department we had decided in order to hit the Grade 4 Enduring Understanding (EU)*: Behaving appropriately ensures fair play and the Grade 5 EU*: Good sportsmanship is essential to all activities we would create and develop a "Create and Develop A Simple Game" unit.

*These EU's are under the Learning Journey of Ethics in our Physical Education Matrix.


Tuning In: Rules! 
Tag Games. Both Grade 4 & 5 have played a abundance of tag games throughout their school lives. Though they don't realize it, they have a huge collective knowledge of tag games and how they are played.

I started the first lesson with a game of tag (obviously), but that's all the information I communicated. With a huge amount of excitement the students immediately jumped up and rush out into the center of the gym. Some even start playing! Very soon it dawned on them that they need to clarify "who was the tagger?"

Great! So I quickly call them back in and we identified who was and how many taggers there should/could be. Again with great excitement the majority rushed back out and start running from the taggers. 

Shortly, more questions inevitably followed: "what happens when we're tagged?" and "how do we get free?"

Each time I brought the class back in and we discussed the adding of new rules.

Takeaways: We need rules and an objective to be decided upon and communicated to everyone before the game starts!

Over the next couple of lessons I experimented with dividing the class into two (approx 9-10 students per group) in order for them to come up with their own tag games with the guidelines that it had to be simple, fun and have a hint of originality. 

Some classes found this relatively easy, while others struggled. For myself, I wasn't necessary looking for an end product (though it would have been nice). I was more interested in observing the students going through the processes. I wanted the students to try ideas, reflect and if necessary change them to something that fitted.

Planning & Explaining the rules to the rest of the class

What we did notice was the students got bogged down during the initial planning stages, particularly when we organized them into large groups. Looking at this experience positively it did create an excellent opportunity to bring Guy Claxtons Essential Competences into play. Reminding the students to be open minded, that it is important to respect others, resolve conflicts and come to a consensus. 

Suddenly rather than the unit revolving around Ethics, it seemed more and more to have a foothold in the Learning Journey of Relationships.

Would it be possible to teach through two Learning Journeys simultaneously? Letting the students identify under which Journey their learning/understanding is falling under?


Finding Out: Creating a Tag Game.
Through the questions the students had asked in the previous lessons they had already identified the components of a simple tag type game: the need for a tagger(s), what happens when you get tagged and how do you get released.

By identifying these components of a tag games we divided the students into three areas/groups:
Movement: How do the tagger(s) move? How do the runners move?
Consequences: When you get tagged, what happens?
Rescue: Who and how do you get released?

With classes of approximately 18-22 students I divided my class into groups of 3-4 students, making a total of 6 groups (two groups dealt with Movement, two with Consequences and two Releases).

Once they'd had a minute of ideas sharing I then randomly teamed up a Movement, Consequence and Rescue group. Again they had a couple of minutes to share ideas, listen to each other and resolve conflicts if necessary.

The 3 Groups (Movement, Consequences & Rescue) coming together - Then explaining (& demonstrating) to the rest of the class their final game.
I was really excited about the process they were going through. The smaller groups sharing their ideas with the bigger group in order to develop a final product etc.

I should note here, it was important for me to remind a couple of the groups on occasion that they could not just poo poo the 'consequences' group idea (for example) just because it didn't fit their idea. That the 'consequences' group had the final decision regarding that area. I do remember using the word 'compromise' a lot during those lessons! Yet saying that, if an obvious or popular theme was suggested (by a group) the others would usually work well developing their area from that idea. One such example was the idea of the runners being bananas (running with both arms straight up above their heads - palms touching) and the taggers being monkeys (moving with monkey type movements) and if the bananas got tagged (they had to dance on the spot (dancing bananas?!)) until another free banana comes up and peals them (bringing both their arms down until they are at their sides).

All groups again experimented with their games in order to identify strengths and weaknesses before sharing it with the class.

Again some classes had more success than others. Though this time around all classes were able to produce a simple tag game that everyone got to play.

Sorting Out: Adding Equipment.
I decided that I needed to pick equipment that wouldn't distract too much from the task. After some talk and a little experimentation I eventually decided that bean bags, polyspots and bibs were a sensible choice.

It was at this point I decided that even smaller groups were necessary and that giving them roles wasn't required. I split the class into four friendship groups (approx 4-6 students per group). I showed them the equipment and gave them two minutes discussion time (brain storming). When they had come to a loose agreement they could start experimenting with the equipment and the layout of the game etc. I emphasized that trialling a mini version of the game was important so if they encountered any questions or problems they could quickly reflect, re-plan and try again.

I did start off with safety cones and bean bags, but changed it to polyspots and bean bags.
Going Further: Testing and Feedback.
Once they were pretty confident they had a presentable game I arranged for one of the other groups to visit to test the game. After about 5-10 minutes explaining and play time the students got into circles as the visiting group talked about what they really liked about the game and suggested possible tweaks were/if necessary. I explained to the class that the suggestions for possible improvements were just 'suggestions' and it was up to the designing group what they chose to do with the presented feedback.

The last job of the group after making any suggested tweaks was to record the final version of their game onto blank butcher paper so that any other classes could come and play their game.

Groups receiving feedback and then recording the final version of their game on butcher paper.
Finally as a class we got to play each others games and we rated them for Fun, Fitness and Originality. 

G5 Elements of Sportsmanship MTV: Agree/Disagree

In a couple of my G5 classes this semester we've encountered issues concerning a small handful of students not being able to cope with being on the losing team. 

Personally, I believe that students should care if they win or they lose. Some just need help to get a bit of perspective on the mater, particularly when controlling their emotions.

For example, I don't want a class that's so laid back that the result doesn't matter. When and if they lose, I want them to lose as sportsmen/women with a bit of dignity. I also want them to reflect and recognize the areas that require improvement and to come back better for the experience. What I don't want are students that don't self reflect, don't care and never develop. 

In retrospect, I am glad that students feel passionate about a game/sport. For some it might be the only subject that that emotion bubbles up from inside! 

 

 A Plan

 

The next step was to come up with an idea that helped the students reflect on who they are with regards to competition, and to help them develop strategies to keep their emotions under control.

I thought about maybe organizing a couple of games or even role playing in order to highlight bad sportsmanship, but I couldn't think of how I could make it genuine.

Thinking back to the MTV course (Making Think Visible) I had the idea of getting big sheets of butcher paper and drawing a number of continuum's each with their own questions. The plan would be to have the students initial where they were on the continuum and we discuss the results.

The idea developed. I would use the butch paper to write the questions on, but the continuum would be a line on the gym floor. I liked this idea because the students would be active, it still involved self reflection and they could see where their peers stood in comparison to themselves.


After each question, I would bring the students back in and we would briefly discuss the results, their thoughts and observations.

I decided upon 8 questions, that became 9 in the lesson. The questions are by no means perfect, and next time I would definitely take more time to refine them.

It is worth noting that question 7: shouting at my team helps them perform better - was explained that the 'shouting' was being done in a negative way.

and question number 8: Losing affects my mood during/after the game - developed into question 9 where the question was readdressed to the 'PE class'.

I hope that all makes sense.








G5 Athletics (Track & Field)

This is a great unit for the G5's.

It's a great individual pursuits unit, we explorer body mechanics, they time and measure, set PB's and future goals. Plus we get to visit the high school track and field facilities which are outstanding - using the facilities motivates and inspires the G5's to really push themselves and be the best that they can be. 

The unit itself is split between the primary school gym and the high school track & field facilities. We usually explorer the mechanics and techniques the lesson before in the gym and then take it up to the track the following lesson to time/measure.

The unit fits under the learning journey of the elements of movement.
The enduring understand for this unit: Movement techniques impact our performance.
The compelling questions are: 
How do we move our body to develop our running for speed and distance?
How do we move our body to develop our jumping for height and distance?
How do we move our body to develop our throwing for accuracy and distance?

I usually start with sprints, move into jumps and throws and then we extend the running distances, exploring pace and strategies. We finish the unit with an all-out assault on the Mile. 

What I do notice (and love) is that before the unit, you mention the mile run and you'll get one or two students let out a small groan. But, by the end of the unit, attitudes have changed and myths put to bed. The mile run isn't seen as this near death experience, it's seen as a challenge, and each student now has a good idea of how that distance feels and they have a strategy on how to run it.

This year the events we inquired into were: 100m, 400m, 800m, 1500m, Mile, Long Jump, High Jump, Indoor Javelin & Indoor Shot Putt. For the G5's we classified the 100 & 400m as sprints and took the 800, 1500 & Mile as middle distances.

Over the years at JIS I have been diligently collecting the data from the events, so when a student asks 'what should I be aiming for' etc. I can give them rough targets to aim for (an informed answer), but as I tell the students at the beginning of the unit, this is all about setting personal targets and challenging yourself. Though a little friendly competition is good for them.



Reflections on the unit 

Again I return to the MTV (Making Thinking Visible) reflection of 'I used to do/Now I do'
I really emphasized that I wanted the students to pullout just one of the learning journeys they have be on during this unit and to write about it...

Some "Now I Know/Do's"

G3 & G4 Striking & Fielding

Learning Journey: Relationships

Key Concepts: Cooperation, Collaboration, Safety, Communication, and Roles

Enduring Understanding:
Situational awareness impacts our decision making and movement responses.
Compelling Questions:
G3 What skills do we need to develop in order to improve our play? (Individually & as a Team)
G4 How does situational awareness help our decision making?

In both year groups we explorer Kwik Cricket, a Baseball type game (3 bases and a home plate) and Danish Long-ball with all games stepping up in sophistication as age and skill level develops.

I Just Love It When A Plan Comes Together!
A fantastic realization is that they need to be just as good at fielding as they are at batting if they want to be competitive in their games. In Kwik Cricket we play until everyone's had a go at batting and then we change (batting team becomes the fielders etc.) BUT as soon as we get onto my baseball type game and we play '3 out all out' and the fielders are struggling to work as a team, the reality of them not getting into bat (& scoring points) eventually dawns on them! Over the course of this unit and particularly my G4's their fielding has grown and developed in bunches (particularly the teamwork and the reality that even-though you're fielding, you still need to pay attention! (LOL)). The need to get back into bat has become a driving force for great teamwork, communication, and paying attention to the play! (they particularly mentioned this part in their reflections)

This didn't happen overnight, and at times I had to bite my tongue... but as soon as the penny dropped we've had some real fun, fast, high spirited games!

As a note, I start with Kwik Cricket as I feel the Cricket bat is easier to handle for the beginner (even if the delivery is bad eg. a grasscutter etc. for the most part the ball can still be played). When we switch to a Baseball type bat I usually lead the pitching to start, but at the beginning I always try to give them an option of Cricket or Baseball bat. I try not to use T's, because I really want the students to develop their underarm pitch.

We end with Danish Long-ball. This game is just FUN and the students love it! It also gives them the chance to transfer their tactical play, skills and knowledge to another striking and fielding game. I set the bases over the whole length of the gym... it's amazing how far and how often you can get the students running that distance under the disguise of scoring runs! LOL 

That is a brief summery of what's turned out to be a fantastic educationally fun unit!

A little bit of batting & bowling

Making Thinking Visible: Reflection (I used to do/think - I now do/think)

This is an important reflection because the students get to choose and tell a particular learning journey they have been on across the different sports.


Grade 2 Net Games Unit (Tennis & Badminton)

Net Games - Learning Journey: Elements of Movement

 

Enduring Understanding: Constantly returning to the ready position in Tennis or Badminton is necessary for long term success.

An introduction to Net Games: Tennis & Badminton.
In the unit we explored the concept of the "ready position" and it's importance in letting the player move between the ground strokes in tennis or from offensive to defensive shots in badminton.

Essential Questions:
"What does being 'ready' look like?"
"Why do we want to consistently return to the 'ready position' in-between shots?"

 

Ground Tennis

A new game I did experiment with in this unit that I want to highlight is 'ground tennis'. Having already talked about the ready position the students we then get into a friendly and/or a competitive game of 'ground tennis'. Ground tennis is exactly what it says it is (obviously without a net).... you play tennis with a tennis ball along the ground. Everyone one can play, and you can tailor the games to the needs of the students. For example you could have a friendly rally, or a blistering competitive match, or you could make it more technical by having them try to keep the ball on a line or add in a ground shot. What you do need to stress is that after every shot they return to their starting ready position. 

Ground Tennis
During the unit we used tennis balls when focusing on technique, but we would always bring out the big bubble gum balls to have a fun rally.

Volleyball Badminton

One game I do enjoy is volleyball badminton. Again, it's exactly what it says it is. Volleyball rules but played with badminton equipment. I usually go 3vs.3 as that still leaves lots of space on a badminton court. At times the whole, you continue to serve until you loose a point is a bit hard to understand for the overly keen, but the students seem to love it! You can also play this game with or without net.

 

Reflections on their Adventures in Tennis & Badminton

 


G4. Reflections in Rugby

Linked to an earlier blog: G4 Touch Rugby: Visible Thinking Routine

Here are the Grade 4's Reflections in Touch Rugby - I used the MTV (Making Thinking Visible) routine of "I used to think/do - Now I think/do".

G4 inquiring into the concept of support through the physical education learning lens of touch rugby. Exploring the reflections the main takeaway from this unit was the idea that you had to pass the ball backwards, and once you'd mastered that, hopefully the support will follow.

As I've mentioned in previous blogs, I though this unit was very successful, the students were able to master the rugby pass, run in support and use strategies and tactics to break the defenses line.


G4 & G5 Inquiring into the concepts of SPACE in Basketball

Creating and Denying Space in G4 & G5 Basketball

(A Snapshot from my Grade 5 Unit inquiring into the creation & denial of space though the physical education learning lens of basketball)

Exploring how to turn a 'passing' lesson in basketball into a conceptually driven lesson inquiring into time and space (and possibly a 101 other concepts!)

I want students to be able to understand and play a decent game of basketball (this is a PE lesson after all). I also want the students to understand the of concept of spatial awareness and for them to develop enough depth of understanding to be able to transfer both skills and concepts to other sports and beyond. 

Prior Knowledge

At G4 & G5 hopefully students have already encountered some form of passing, dribbling, and shooting. The last lesson the students want in G4 or 5 is death by 'chest pass'!

BUT, should you need to quickly reacquaint your students to the wonders of the chest pass...

What I find works effectively is getting the more experienced players in the class to partner with the least experienced to work for a brief five minutes, one-on-one or in a small sided game, to help refresh minds on some of the intricacies of the skill. Evidence indicates that this type of learning does not benefit the more experienced student as much as the less experienced, so keep it short (long enough to keep it action packed and fun!) With the G4's I would possibly Q & A the phases of movement with the class and put the practice into a brief warm-up game, but for the G5's, they have just completed a unit focusing on peer coaching and feedback so they should have the knowledge and understanding to work collaboratively together to bring one another up to speed on a particular skill (Grade 5 Inquiring into Coaching & Feedback through the learning lens of Volleyball). 

Remember, the more the students play games, the more skillful and the deeper their understandings becomes. 

Real World Context

I have witnessed many a lesson where the pass is introduced and then the students get into 2's or 3's or 4's and practice passing the ball between them. Maybe to add a bit of excitement, passes are done against a clock, or the teacher calls for a change of direction etc. Students usually pass in silence, or if they are talking, it's probably not in the form of feedback.

As passes go, the basketball chest or bounce pass is relatively easy. When the unit starts I don't focus too much on the form of a particular pass, that will come with time spent playing. However, what I am concerned about is if the ball is catchable! Put the same stationary pass that the students have practiced standing opposite one another in a triangle or square into a game situation. Does perfect form help them? You could argue that it does, a bit... but not enough when the conditions have changed, now making that same pass and having it caught is infinity harder. Why? what's changed? 

What a great moment to get some inquiry going!

There are of course a number of factors that would influence the success of the passing of a 'catchable' ball in a game situation. But, the two I want my students to explorer are time and space. 

BANG! 

And just like that, the lessons focus has shifted from being primarily on passing to a lesson revolving round the concepts of time and space using passing as the vehicle to explorer them through. Once the students understand the bigger picture real world concepts they can apply them to a number of other sports, basketball being only one of them.

I am still playing with these two concepts, but I believe you could teach almost all aspects of basketball (or a number of other sports) at G4 and/or G5 linked to the two concepts: Creating & Denying Space.

 

Making Thinking Visible (MTV) within the Basketball Unit

 

If you've read my previous posts, you will know I am a big user of visible thinking routines.

I use two different adapted routines for this unit, the first is designed to get the students 'tuning in' to thinking about the concepts of space, whilst the second is designed to get the students reflecting about how their thinking has changed over the course of the unit. 

The G5's 'tuning in' to the concepts of creating & denying space.
The G5's 'tuning in' to the concepts of creating & denying space.
I played around with a number of different formats for this routine. Generally I divided the poster paper in 3 or 4 areas - I think in the end 3 worked the best. Section 1 was what I considered a question everyone should be able to contribute to: What is it? (creating & denying space), I felt the question would hopefully throw up any misconceptions. Section 2 was much larger, and it asked the question: What did it look like for you today? During the first few classes I would make the poster available and an option should a student want to record a memorable moment or an almost story. Section 3 was an area to add burning questions about the concepts or anything about basketball etc.

The G5's Reflecting. I took the visible thinking routine of 'I used to think / Now I think' and added a '/do' for physical education purposes: I used to think/do - I now think/do

The G5's Reflecting
Important note for those who think all this writing takes too long or valuable time away from the PE lesson... I truly believe PE should be highly active, I am not a fan of sedentary PE lessons: pens/pencils/A4 sheets of paper etc. I discovered after years of experimenting that using poster paper to do the MTV routines on was the best fit for PE. Using poster paper is fast, easily organized and the students have lots of room to express themselves. It can take a little longer to get MTV as part of your classroom culture, but once it's embedded, it takes less than 5 minutes to brain storm, or reflect etc. and it's easily tidied away, or pinned up for display as we do keep returning to it in future lessons.

educationallyfit4life.blogspot.com

educationallyfit4life.blogspot.com